W O R K S
R O B O T . C H I C K E N < sound design; seasons 3-5 >
A L L E N . G R E G O R Y < sound design; season 1 >
F R A N K E N H O L E < sound design; seasons 1-2 >
M O R A L . O R E L < sound design; season 3>
T I T A N . M A X I M U M < sound design; season 1 >
W O R L D . U P . W O R L D < retro; music and sound design >
I M P R E S S I O N A U T S < retro; music and sound design>ALTERNATE SCORE
S T A R . W A R S : T H E . O L D . R E P U B L I C < video game; dialog editorial >
A L I E N . M O N S T E R . B O W L I N G . L E A G U E < video game; audio direction>
R O C K E T . R A C I N G . L E A G U E < video game; audio direction>
S C O R E . S A M P L E S
H O N D A <inspiring; music>
O L A Y <trip pop; music>
B M W <quartet; music>
C H E E R I O S <uplifting; music >
H O M E L E S S <acoustic guitar & sythetic>
L I K E . M O N S T E R ' S . B A L L <ambient & symphonic>
U N C E R T A I N . A D V E N T U R E <symphonic>
S O M B E R 1 <minimalist symphonic>
A T M O S H E R I C <ambient textures>
S O M B E R 2 <minimalist symphonic>
D E V A S T A T I O N <symphonic>
L O V E L Y <symphonic>
H E R O I C <symphonic>
N I C K . M A S O N . C R E D I T S <minimal dark piano>
S W E E T . T H E M E <symphonic>
C O N F I D E N C E <symphonic & electronic>
L E . V I E I L . H O M M E . E T . L E S . P O I S S O N E S <cellos & piano>