W O R K S

R O B O T . C H I C K E N < sound design; seasons 3-5 >

A L L E N . G R E G O R Y < sound design; season 1 >

F R A N K E N H O L E < sound design; seasons 1-2 >

M O R A L . O R E L < sound design; season 3>

T I T A N . M A X I M U M < sound design; season 1 >

W O R L D . U P . W O R L D < retro; music and sound design >

I M P R E S S I O N A U T S < retro; music and sound design>ALTERNATE SCORE

S T A R . W A R S : T H E . O L D . R E P U B L I C < video game; dialog editorial >

A L I E N . M O N S T E R . B O W L I N G . L E A G U E < video game; audio direction>

R O C K E T . R A C I N G . L E A G U E < video game; audio direction>

 

S C O R E . S A M P L E S

H O N D A <inspiring; music>

O L A Y <trip pop; music>

B M W <quartet; music>

C H E E R I O S <uplifting; music >

H O M E L E S S <acoustic guitar & sythetic>

L I K E . M O N S T E R ' S . B A L L <ambient & symphonic>

U N C E R T A I N . A D V E N T U R E <symphonic>

S O M B E R 1 <minimalist symphonic>

A T M O S H E R I C <ambient textures>

S O M B E R 2 <minimalist symphonic>

D E V A S T A T I O N <symphonic>

L O V E L Y <symphonic>

H E R O I C <symphonic>

N I C K . M A S O N . C R E D I T S <minimal dark piano>

S W E E T . T H E M E <symphonic>

C O N F I D E N C E <symphonic & electronic>

L E . V I E I L . H O M M E . E T . L E S . P O I S S O N E S <cellos & piano>